![]() When the traders come all that worn out clothing is at the trade depot before the caravan even gets close to my fort. When they are done I delete the dump zone put a 1x1 clothing stockpile under the huge pile of clothes, reclaim whats on tile and set it to auto trade. This makes the dwarfes to haul all the worn out clothing to tile right next to my trade depot. It's such an awesome tool and what I do is I set a dump zone next to trade depot and then set cleanowned x and X and cleanowned scattered. They are secretly geniuses, who strive constantly to escape.I am producing mostly masterwork clothes and when those get worn out I use DFHack cleanowned commands. However, beneath the dumb exterior, they have a darker side. For years, dwarves have been trying to find a way to brew these majestic creatures alive, but the scientific effort has been frustrated by the tendency of dwarven brewers to pounce on any plump helmet man they see and eat their way through the still-living myconid in an orgy of mushroom juice and drool. This has led to them being universally beloved by all sentient creatures of the world, as well as dwarves, who find them both sweeter and more succulent than the farm-grown variety. Plump helmet men are known for their clever jokes and games, as well as their innocent, almost childlike nature. Don't believe everything you read, and if you miss some of the references, don't worry. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. This article or section has been rated D for Dwarf. Sometimes get made fun of because they're purple. Some dwarves like plump helmet men for their similarity with food. Unlike most creatures, plump helmet men can't be spawned in the object testing arena. Going on a murderous rampage as a purple mushroom man is still fair game, though, provided you keep their relative fragility in mind. Plump helmet men are playable in adventurer mode, but come with one major disadvantage compared to other races they cannot speak (they lack the token, evident by them having no mouths), meaning they can't receive quests, trade or hire companions, among other things, which severely limits their ability to interact with others. Plump helmet men are similar to savage animal people in that they can join civilizations, normally being found in dwarven factions where they'll become full-fledged citizens. They are also remarkably resistant to fire and magma - Dwarven Science Experiments have shown that they can live for several seasons while submerged in 7/7 magma (while on fire). Due to Dwarf Fortress' item naming system, they turn into "Plump helmet man plump helmet man tissue" when they die. They are composed of fungal material called 'plump helmet man tissue' which is, according to the raws, edible, though plump helmet men cannot be butchered or eaten due to being intelligent beings. Plump helmet men are featureless - they have no mouth, nose, ears or eyes, though they can still see through. They are non-hostile and generally harmless, and if confronted in combat, are easily dispatched by the average dwarf, as their boneless mushroom composition is very fragile to damage. These construct creatures are nearly as heavy as dwarves and spawn in groups of 3-5 individuals who meander about aimlessly. ![]() ![]() Plump helmet men are humanoid, intelligent versions of plump helmets who can be found at the second and third layers of the caverns. It lives far underground near water and soil. A small humanoid resembling a walking mushroom with arms and legs.
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